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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: mining makes new isk out of thin air, hence their nerf of the rorqual. Mining does no such thing. It makes raw materials (ore,ice,gas) out of thin air which is a similar but entirely different faucet. The natural sink fo...
- by Benje en Divalone - at 2017.07.06 18:21:39
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2. Announcement:Skill Queue Issues - 2017/06/09 - in EVE General Discussion [original thread]
Tuttomenui II wrote: Edit: I could have sworn I read a dev or gm post saying all the sp was handed out already. But I am not seeing it... They tried and it didn't work correctly. They've acknowledged this and are working on a fix. https:/...
- by Benje en Divalone - at 2017.06.28 12:53:36
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3. Breaking News: Citadel/Plex Contracting. - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: Scialt wrote: How is it possible to make a delivery to a citadel if they lock you out after you accept? rather easily once they understand that you will burn their space house to the ground unless they stop taki...
- by Benje en Divalone - at 2017.05.25 13:18:26
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4. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Tags on the locked target circles Keywords: Targets, tags Note: Helps when trying to shoot stuff in tagged order --- In fleet situations it would be incredibly useful to me if the information in the overview's Tags column were reflecte...
- by Benje en Divalone - at 2017.05.19 20:22:56
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5. Sticky:Dev blog: Increased Skill Injector Flexibility Coming On May 23r... - in EVE Information Portal [original thread]
Interesting idea. Have you guys really thought this through though? Peeking at the market I expect these to trade somewhere between 150 and 200M apiece. I know that's pocket change for some number of folks but for new players that's a rather dau...
- by Benje en Divalone - at 2017.05.19 15:08:05
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6. Is End Game a myth? - in EVE General Discussion [original thread]
I am one of those "race to end-game" people. End game is when I reach the skill threshold that lets me participate in the group content I'm interested in with folks I choose to play with instead of the ones LFG picks for me. I have my own pace wh...
- by Benje en Divalone - at 2017.05.17 18:37:08
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7. "PLEX can no longer be used for Character transfer fee payments... - in EVE General Discussion [original thread]
Alexis Red wrote: I am by no means a huge fan of CCP due to game play issues, but it would seem making a profit is a high priority for any company and it's likely a necessary move to stay afloat in a very competitive gaming environment. Trust i...
- by Benje en Divalone - at 2017.05.11 14:23:54
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8. CCPGÇÖs Most Calculated Endeavor - in EVE General Discussion [original thread]
Eleanor Roscommon wrote: We have fancy clothes. Some items have to be purchased. Only ones who see them is ourselves. That might be a vanity issue to some. Now if we could get that door unlocked and mingle, we could see other and show off our w...
- by Benje en Divalone - at 2017.05.10 19:53:29
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9. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Not really. Eve is a niche game, it's not for everyone. It's designed as a pvp playground and its meant to be harsh. Nothing wrong with being niche if the game is meeting CCP's financial goals. What I'm seeing suggests it...
- by Benje en Divalone - at 2017.05.08 16:22:53
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10. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: The ability to shoot other players is not a "benefit". It is the core game play of Eve Online. Well it's certainly an aspect of the game. I'd even agree that's CCP's intent. I have to ask though, is that working for them? ...
- by Benje en Divalone - at 2017.05.05 18:41:24
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11. Cool It With the ISK Sinks - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Jita/Forge is a cancerous tumor made possible by bad mechanics perpetuated throughout EVE for years. Nuke Jita and another High Sec station becomes the hub. Continue to nuke the new hubs and soon there won't be any High S...
- by Benje en Divalone - at 2017.05.05 17:47:03
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12. The NEW PLAYER Experience - in Player Features and Ideas Discussion [original thread]
Wei Tu Soon wrote: There are several modules in the tutorial where the player is forced to burn to an object in space, whether it's a structure or enemy ship or whatever. In some cases the distance the player has to travel is ridiculous. I don'...
- by Benje en Divalone - at 2017.05.01 19:10:34
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13. Concord - in EVE General Discussion [original thread]
Cade Windstalker wrote: It's possible Eve would be a more generally popular game if it was less punishing and if High Sec was "safe" as opposed to "safer". I find that somewhat unlikely though, and the only way to find out is to introduce a cha...
- by Benje en Divalone - at 2017.04.27 15:46:50
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14. Referring to 'not enough being destroyed' - in EVE General Discussion [original thread]
Nevyn Auscent wrote: @Indahmawar Fazmarai PVP does not destroy isk, or not at anywhere near that rate. PVP destroys assets but MAKES isk due to insurance. The only cost is the manufacturing & market tax on making new items. Which if I can ...
- by Benje en Divalone - at 2017.04.27 14:02:34
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15. A Question - in EVE New Citizens Q&A [original thread]
Been playing for about two months and I've got *counts* eight characters across one Omega and four Alpha accounts. My main account has three which was a mistake. I'll probably spin off one of those characters into their own Omega account. Amazon h...
- by Benje en Divalone - at 2017.04.26 15:50:05
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16. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Sgt Ocker wrote: Hoping advertising plex so blatantly in game will encourage players to buy more plex for overpriced crap from the NEX store - Will fail. Depends on how they manage the store. Offer items that people want to buy for a reasonab...
- by Benje en Divalone - at 2017.04.25 13:46:38
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17. Habitual offenders - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: The people I speak of are the ones that have persistently lobbied CCP into changing the game to suit them, either by essentially removing activities by dint of mechanics changes or by making them harder to carry out. ...
- by Benje en Divalone - at 2017.04.17 18:40:27
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18. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Alderson Point wrote: Don't forget the obvious, we have an influx of new players who are buying plex. They are neither stupid or RMT'rs they simply do not know. ... CCP however see that new players, buying and losing plex the first time they ...
- by Benje en Divalone - at 2017.04.11 19:43:44
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